Scott
Clayton
Designs that inspire and communicate
My name is Scott Clayton, I am a 3D Technical Artist specializing in Arch/Product Visualization, Game Asset Optimization and Pipeline Tool Development. I make your ideas come to life in 3D
Blender
Adobe Substance 3D
Houdini
Unity
PBR Texturing
SubDiv Modelling
Texture Baking
UV Unwrapping
Python JavaScript C#
Web Dev
Game Dev
Pipeline & Automation

Featured Work

Teraform3D
The most advanced terrain authoring toolset available for Blender. This is not another static asset pack, Terraform is a framework written from the ground up to design virtual landscapes from scratch. Featuing powerful physics simulations, a non destructive layer based deformation engine and cutting edge noise types.
Lets Chat
Find me on CGHero or diretly via email at contact@scottclayton3d.com.

Project Gallery

Game Assets

Project
Shooter Game
Description
In-game low-poly weapon asset
Role
Weapon Artist & Designer

Arch Viz

Project
Arch Viz
Role
3D Arch-Viz Artist & Environment Stager
Description
Transformed raw CAD drawings into a fully realized, photoreal 3D scene

Automotive

Project
Automotive
Role
3D Automotive Animator & Environment Artist
Description
client-supplied high-poly car model. Animation, dynamic camera moves and vehicle motion. Delivering polished, photoreal shots for marketing

Interior

Project
Interior
Role
3D Designer
Description
Transformed 2D floorplans into a photorealistic interior

Product Viz

Project
Product Viz
Role
3D Product Visualization Artist & Renderer
Description
Turned 2D drawings and on-set reference photos into flawless, photoreal 3D product renders
Client
Chris McKeon
"My guys from BBC love the set you designed for us. Thanks for the hard work!
RetroViolet Studios
"We love your products![Terraform3D]"
Jonathon Fogrel
"Scott really does go above and beyond. He is passionate about his work and it shows."
Davin
"You are the best, I really appriciate what you have done on this project"
About Me
Hi! I'm a 3D Technical Artist with over 5 years of experience using Blender to bring creative visions to life. I specialize in environment art, architectural visualization (ArchViz), and pipeline tool development, combining artistic sensibility with technical expertise to streamline workflows and elevate visual storytelling. Whether I'm building immersive 3D worlds, crafting photorealistic architectural scenes, or developing custom tools to optimize production pipelines, I’m passionate about creating efficient, beautiful, and functional solutions that empower teams and captivate audiences. I'm always exploring new techniques and pushing the boundaries of what's possible in real-time and pre-rendered environments. Let's build something amazing together!
You made it to the end!